world.my first method ( [T/F] NinjaDead, [T/F] killedninja)
NinjaDead1 = true , doors = true |
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Loop 1 time time |
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Do together |
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square set opacity to 0 (0%) |
| revolver set vehicle to cowboy.upperBody.jacket.rightArm.forearm.hand |
| revolver move to cowboy.upperBody.jacket.rightArm.forearm.hand |
| revolver turn forward 0.12 revolutions |
| revolver move left 0.12 meters |
| revolver turn left 0.12 revolutions |
| Do together |
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revolver move forward 0.12 meters |
| cowboy move forward 1 meter duration = 0.5 seconds |
| Do together |
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saloon.leftDoor turn right 0.25 revolutions duration = 0.25 seconds |
| saloon.rightDoor turn left 0.25 revolutions duration = 0.25 seconds |
| doors set value to true |
| If ( ( cowboy distance below evilNinja ) >= 2 ) |
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evilNinja turn left 0.5 revolutions duration = 0.25 seconds |
| Do together |
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evilNinja move up 1 meter duration = 0.25 seconds |
| evilNinja move backward 0.5 meters duration = 0.25 seconds |
| Do together |
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evilNinja move backward 0.5 meters duration = 0.5 seconds |
| evilNinja move down 5.3 meters duration = 0.5 seconds |
| evilNinja say Halt! I am ninja! Give me your money! duration = 2 seconds |
| cowboy.upperBody.jacket.rightArm.forearm turn backward 0.12 revolutions duration = 0.5 seconds |
| cowboy say How about I give you my BULLETS!? duration = 2 seconds |
| revolver say *BANG* duration = 2 seconds |
| Do together |
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evilNinja say Aha! I am invisible! duration = 2 seconds |
| evilNinja set opacity to 0 (0%) duration = 0.5 seconds |
| NinjaDead set value to true |
| killedninja set value to false |
| Wait 1 second |
| Else |
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Do Nothing |
| While ( NinjaDead == true ) |
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Do together |
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sheriff turn to face cowboy style = abruptly |
| sheriff move forward 4 meters |
sheriff move to cowboy |
| While ( sheriff is within 2 meters of cowboy ) |
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Do together |
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sheriff say Hey! Did you kill that ninja? |
| sheriff move amount = 0.25 meters away from target = cowboy |
| cowboy turn to face sheriff |
| cowboy.upperBody.jacket.rightArm.forearm turn forward 0.12 revolutions duration = 0.5 seconds |
| If ( killedninja == true ) |
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cowboy say Uhhh...no, of course not! duration = 2 seconds |
| sheriff say Really? Okay, then. duration = 2 seconds |
| Do together |
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sheriff turn left 0.5 revolutions duration = 0.25 seconds style = abruptly |
| sheriff move forward 20 meters |
| Wait 1 second |
| cowboy think Sucker... duration = 2 seconds |
| cowboy turn to face saloon.inside |
| Do together |
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cowboy move forward 5 meters |
| saloon.leftDoor turn left 0.25 revolutions duration = 1 second |
| saloon.rightDoor turn right 0.25 revolutions duration = 1 second |
| NinjaDead set value to false |
| square set opacity to 1 (100%) duration = 2 seconds |
| Else |
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cowboy say You bet I did! duration = 2 seconds |
| sheriff say What!? duration = 2 seconds |
| Do together |
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cowboy say Ha, ha! duration = 1 second |
| cowboy turn to face saloon.inside duration = 0.25 seconds style = abruptly |
| Wait 0.25 seconds |
| Do together |
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cowboy move forward 5 meters |
| saloon.leftDoor turn left 0.25 revolutions duration = 2 seconds |
| saloon.rightDoor turn right 0.25 revolutions duration = 2 seconds |
| Do together |
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square set opacity to 1 (100%) |
| NinjaDead set value to false |
| sheriff turn to face cowboy style = abruptly |
| sheriff move forward 4 meters |
| sheriff say Hey, come back here! |
| saloon.rightDoor turn left 0.25 revolutions duration = 2 seconds |
| saloon.rightDoor turn right 0.25 revolutions duration = 1 second |